Chapter 1741: 582. Black Disaster begins training! First contact! – Extra chapter for ‘Crow_13’ brother [24/30]
When Murphy was just reincarnated, he knew that teleportation-type psychic spells didn’t have a good reputation on the continent. Except for the teleportation spells released by psychics with spatial talents, which could be called “safe,” other teleportation spells carried a high risk of getting lost.
Compared to the terrifying risk of getting lost in the astral plane, those who cherished life would always be willing to endure the inconveniences of long-distance travel. Besides, there were actually quite a few means of rapid travel on this continent; you didn’t necessarily have to gamble with teleportation spells.
Historically, large-scale use of teleportation spells was rare, and even then, it was only used at critical moments when both sides in a conflict would suffer heavy casualties.
However, for Transylvania today, this risk has been mitigated. Murphy’s astral realm guardian, the Endless Demigod Mannis, is a rather peculiar half-god of the astral plane. Thanks to the Time Snake’s talent, it can appear anywhere in the astral plane at any time. One crucial clause in the “bizarre contract” Murphy signed with it is that Mannis must become Transylvanians’ “astral travel guardian officer.”
As soon as Transylvanians encounter a teleportation accident, Mannis must bring them back to the material world as quickly as possible.
The Endless One doesn’t resist this kind of work; given its current pitifully weak power, it can’t create much trouble in the astral plane. It’s better to be active than to sleep all day while idle.
But the contract also stipulated “special circumstances.”
For example, if the unfortunate person gets lost in the astral plane near another half-god’s lair or core territory, Lord Mannis will not take the risk.
In general, when astral half-gods encounter people lost from the material world nearby, they don’t usually harm them. Sometimes, they might even have a conversation or make a trade, creating a strange tale.
However, Transylvanians should pray they don’t encounter such a situation, given Mannis’s notoriously infamous connections in the astral realm. If they ended up lost near other half-gods, the outcome… um, might not be very good.
In short, Murphy unlocking the “Astral Guardian” made teleportation tactics one of the warfare options for Transylvania and allowed psychic practitioners to operate freely and extensively.
Exactly ten minutes after the Retinue Army at Blackflame Mountain Pass engaged in a skirmish with the incoming Jackal-man Vanguard Clan at the foot of the mountain, a dozen crimson teleportation gates appeared on the edge of the battlefield.
“What on earth is that?”
The Blood Covenant Attendant Army commander, who had just completed a flank sweep while mounted on his warhorse with a spear, shouted:
“Is it enemy reinforcements?”
“No, Commander, the color of that psychic energy is of the vampires’ teleportation spell. Maybe the lord sent reinforcements… no! It’s not! Those guys are rushing out with strange banners, oh my god, their formation is so chaotic!”
The female psychic next to the commander exclaimed, and the mounted commander heard the noisy and harsh shouting. He turned to look back.
Gosh!
Goodness gracious!
Is this an unchained pack of wild dogs?
Over a hundred furious and belligerent lunatics rode various vehicles, charging out from the opened teleportation gates, yowling. Each teleportation gate would unleash a hastily assembled 10-man squad, and their leader would raise the flags of Transylvania, the Blood Vulture Clan, and the People’s Army to indicate their identity.
This scene not only surprised the Blood Covenant Attendant Army but also startled the Jackal-man Junior Warlord, who was trying to consume the Attendant Army with a full-force advance.
Damn!
Are the vampires at Blackflame Mountain Pass so reckless?
The current situation isn’t even critical, so why use teleportation spells, which inflict damage on both sides?
Even the Jackal-men know teleportation spells aren’t good news. You brought over a hundred people in one teleportation, conservatively estimating at least four to a dozen are lost.
Is such a degree of unexpected loss actually bearable?
“Ahhhh!”
The Jackalman General’s doubts were answered in the next second. Amid the piercing screams, eight unfortunate souls lost in the astral plane were tossed back into the material world, along with their mounts, by Mannis’s peculiar laughter.
Moreover, no one knew if it was deliberate on Mannis’s part, but the drop point for these eight individuals was clearly in the middle of the battlefield.
They were almost immediately surrounded, exhibiting a natural talent for becoming airborne troops the moment they landed.
“Damn!”
Lord Qin wiped the blood off his face, dirty and disheveled from the fall.
It wasn’t his blood; it was from his demon-hunting steed, which had died from the fall.
The battle hadn’t even begun, and he’d already lost his horse. Damn it! He had rather liked that horse, even though it often bucked. But… uh, maybe destiny was telling him that his old bones and joints should quickly switch to a new horse.
“Bang”
The gunshot nearby brought Lord Qin back to his senses. Old Qu’s precise hip shot sent a scorching deer bullet sweeping past his side, repelling two Jackal Barbarian Soldiers trying to ambush.
Without a word, Lord Qin pulled out the trench shotgun from his back and loaded it. While retreating with Dehydrated Sweet Potato, he continuously fired at the approaching Jackal-men.
At this range, Lord Qin’s shooting was like flames in every blow, critical hits in every move. After retreating three steps, he shattered a barbarian soldier’s head.
“Gather up! Defensive formation! Hurry!”
Old Qin shouted, calling his comrades to rush over to him. The eight of them formed a circle, back to back, with some using guns and others with swords, pairing close combat with ranged combat. It was with great difficulty that they held out until their comrades launched a mad charge that tore through the Jackal-men’s flank.